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Phasmophobia update patch notes (April 2022)

Considering how popPhasmophobia has become it'due south astonishing to call up that it's still only in beta with Steam early on access. The new Phasmophobia update has now dropped for Apr 2021 and information technology adds numerous quality of life fixes, such every bit improved load times and FPS improvements, aslope some ways for the ghosts to hunt you faster. We've got the full Phasmophobia patch notes below.

What's new in the April 2021 Phasmophobia update?

The Phasmophobia April 2021 patch doesn't seem to be as significant equally some previous updates, as there's no new level or ghost to play with, although absolutely the recent itch ghost was added somewhat stealthily so in that location may be more than to this update than it seems. Nonetheless, players will appreciate the improved load times and FPS operation, also as the fix to the area low-cal to allow players to actually encounter what they're holding.

As for the ghosts, they will at present hunt for you increasingly quickly equally a circular goes on, can hear you talking in real life if you're hiding somewhere like a closet, and volition remember where they saw you lot concluding if they lose you. To counter that, players can now break line-of-sight with furniture, so there are actually a lot more possible hiding places available.

Phasmophobia update April 2021 patch notes

Hither are the total patch notes for the new Phasmophobia update:

New

  • Added player book controls to the main menu server screen which will carry over betwixt games.
  • Added several new hiding places to Grafton and Bleasdale.

Changes

  • Asylum: Increased the size of player icons on the truck map.
  • Prison and Schoolhouse: Optimisations to significantly ameliorate load times and fps.
  • Y'all can no longer click any multiplayer related UI buttons (join, create etc.) on the main menu when you are still connecting to the server or a new region.
  • Crucifixes will now crusade a 5 second delay in between each hunt attempt later it gets used by the ghost.
  • Removed the Garage and Basement keys equally they currently have no purpose.
  • Bleasdale: Some minor lighting changes to help with performance.
  • The Not-VR expanse light will at present light upwardly the equipment in your hand which will allow y'all to see what you are holding in the dark.
  • bHaptics: Removed the footstep haptic effect. More than haptics will be added in the future.
  • Tanglewood: The Garage room has been slightly changed to prevent some exploits.

Ghost Changes

  • The ghost will no longer motion at the start of the hunt in the starting stage. This is to forestall defoliation as to when the hunt has really started.
  • All ghosts except Revenants volition at present movement increasingly faster over time if they meet you during a hunt. The speed volition only drop if they can't meet y'all later on they have checked your concluding known location.
  • The ghost at present has a run a risk to slightly open up both cupboard doors at the same time during a hunt.
  • The ghost at present has a fifty% chance to remember where information technology last saw you during the last chase and will search that surface area in the side by side hunt.
  • If yous keep talking inside a locker or closet and the ghost knows you are in there information technology will now fully open up both of the closet or locker doors on it's second attempt even if you are grabbing them.
  • Furniture will now block the line of sight betwixt you lot and the ghost. This ways that there are now a lot more places y'all can hide in all maps rather than only closets and lockers.

Fixes

  • Fixed a bug where an Oni wouldn't throw objects faster than other ghosts including Poltergeists.
  • Stock-still an issue where the amount of hunts stat would reset if the host disconnected.
  • Fixed a bug where you would hear your heartbeat when dead.
  • Fixed an result where you could hear the ghost footsteps from far abroad.
  • Schoolhouse: Stock-still some areas where the ghost could get stuck inside a wall.
  • Stock-still a bug where some rooms wouldn't commencement cold on Professional.
  • Fixed an issue where you could complete the emf objective during a hunt.
  • Stock-still a bug where the subcontract house exterior foliage/ vegetation were being fully lit when any office of them were lit.
  • Improved how the equipment, keys and os get spawned in to aid prevent disconnects and crashes at the start of the game.
  • Potential fix for the selected contract sometimes changing on it'south own when on the main menu.
  • Fixed a bug where the equipment wouldn't spawn in if the host asunder when loading.
  • Fixed a bug where the Non-VR surface area light wasn't lighting up some objects.
  • LIV: Potential ready for a bug where the LIV spectator view could not see other players.

Update #2

Changes

  • Slightly increased the maximum speed the ghost can get to when chasing y'all during a chase.
  • When V-sync is turned off the fps volition now be express to 140.The amount of time the ghost stands even so at the showtime of the hunt has been reduced from eight to 5 seconds.

Fixes

  • Grafton: Stock-still a bug where the ghost couldn't enter or exit the Nursery room.

Source: https://www.gamerevolution.com/guides/679530-phasmophobia-update-patch-notes-april-2021

Posted by: paulifeackle.blogspot.com

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